Free Sampler Free forever
Grab up to 4 players and play a full Quick Draw round with a fresh set of prompts every day. The stroke-by-stroke reveal, the wrong-guess ticker, the scoring — all of it, no card required.
Draw it fast. Guess it faster. Everyone sketches a secret prompt on their phone — then the TV replays each drawing stroke by stroke while the whole room shouts guesses at it. The masterpieces get applause. The disasters get famous.




Your drawing doesn't just appear — it paints itself onto the TV, stroke by stroke, while everyone races to type the answer before it finishes. Guess early for big points. Guess wrong and your answer floats up on the big screen for the whole room to enjoy.

Round 2 pairs you off: same prompt, two artists, 45 seconds. Both drawings replay side by side and the room votes the winner. Matchups are seeded by score — first fights second, last fights second-to-last — so everyone gets a duel they can win.

Sketch Clash is built so the worst artist has the best night. Artists score for every correct guess, the funniest miss gets crowned Best Wrong Answer, and the night ends with the Disaster Reel — a montage of the drawings nobody could name. Failure isn't embarrassing here. It's content.

Your Roku runs the show and every phone becomes a sketchpad through the browser — scan, join, draw. Remote friends join with the same room code from anywhere, and once the phones run out, extra people can jump in as the audience: guessing along and voting in every Clash.

Gallery Night doubles every point and hands the last-placed player a spotlight: their final drawing pays double again. The prompts get weirder, the comebacks get real, and nobody — nobody — checks out in third round.

Seasonal prompt packs keep the game fresh — Spooky Sketches in October, Holiday Doodles in December, Kids' Night any night. Pass households can even write their own House Pack of family in-jokes. Same game, completely different evening.

A blank easel glows on the TV. Then the first line appears — and another, and another, your friend's drawing painting itself onto the big screen exactly the way they drew it, wobbles and all. Six phones start firing guesses. "Dog." "Haunted croissant." "OWL. IT'S AN OWL." The artist can only sit there, watching the wrong answers pile up under their masterpiece, dying quietly on the couch. The replay finishes. The answer slams down. It was a jellyfish. The room does not recover for a full minute — and that's one drawing down, seven to go.
No PC. No Steam. Just your Roku and everyone's phones.
Open Sketch Clash and a room code fills the screen. The TV is your gallery for the night.
Everyone points their browser at the join link and enters the code. No downloads, no accounts — sign your name on the warm-up canvas and you're trained.
You get 75 seconds and a prompt nobody else can see. Ink it, scribble it, panic — hit DONE.
Each drawing replays itself on the TV while everyone races to name it. Fast guesses score big, wrong guesses go on the big screen, and the Clash settles the rest.
Grab up to 4 players and play a full Quick Draw round with a fresh set of prompts every day. The stroke-by-stroke reveal, the wrong-guess ticker, the scoring — all of it, no card required.
Pass unlocks the full night: all three rounds including the Clash and the Gallery Night finale, up to 12 players plus unlimited audience, the rotating seasonal prompt packs as they drop, and House Packs — write up to 100 prompts of your own in-jokes and watch your family try to draw them. One subscription, the whole Wazoo catalog, and the host is the only one who ever pays. Free trial included.
Themed sets of ~200 prompts with their own look and music — Spooky Sketches, Holiday Doodles, Kids' Night, Sports, Movie Night. Buy them one-time, or let your Pass keep them coming. Pure content: scoring is identical everywhere, so packs change the vibe, never the odds.
Show up in style. Glow inks, metallic strokes, easel frames, and signature stamps render on the TV every time your drawing takes the stage — earned through career milestones or picked up in the web shop. Strictly flair: no cosmetic makes a drawing easier to guess.
For grown-up game night: a wit-forward 17+ prompt pack the host switches on from the TV, kept fully separate from family sessions.
A Roku device and a phone per player — any phone with a browser. The game runs on your Roku; phones join through the web. Nothing to install, nothing to sign up for.
3 to 12 artists on phones, and once phones run out, extra folks can join as the audience — guessing along in reveals and voting in every Clash. People with no phone at all still get the best seat in the house: the TV carries the whole show.
No. The controller is a website. Enter the room code, pick a name, draw. Guests never pay and never make accounts.
Yes — the room code works from anywhere. Drawing happens on their phone and uploads as they go, so a friend on shaky hotel wifi plays at full quality.
The Sampler is free for everyone: Round 1 with up to 4 players and a daily-rotating prompt set. Wazoo Pass unlocks the full three-round game, 12 players plus audience, seasonal packs, and House Packs. Only the host ever pays.
Yes. Every prompt in the base packs is written to a kids-in-the-room standard, and wrong guesses shown on the TV are filtered in family mode. The After Dark pack is a separate, host-enabled 17+ option — a session is either family or After Dark, never both.
Especially you. Artists score whenever anyone guesses their drawing, the funniest miss wins Best Wrong Answer, and the Disaster Reel exists because bad drawings are the best part of the night. Nobody is bad at Sketch Clash.
Three rounds in roughly 20–25 minutes with 8 players — quicker with fewer, and one tap runs it back with the same crew.
Add Sketch Clash on your Roku, hand out the room code, and let the disasters begin.
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